126 cards found.

Aggressive Mining

Enchantment {3}{R} (4)

You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.
Designed by Markus Persson



Color Identity: R,Red
Printings:
Magic 2015 (Rare)

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Akki Underling

Creature Goblin Warrior   2 / 1   {1}{R} (2)

As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
"I lost my hounds in the war and thus found myself employing akki as servants. I found their training to be remarkably similar."
—Kensuke, houndmaster



Color Identity: R,Red
Printings:
Saviors of Kamigawa (Common)

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Apothecary Geist

Creature Spirit   2 / 3   {3}{W} (4)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
For some customers, the old apothecary shop still opens its doors.



Color Identity: W,White
Printings:
Shadows over Innistrad (Common)

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Armillary Sphere

Artifact {2} (2)

{2}, {t}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.



Color Identity:

Artificer's Hex

Enchantment Aura   {B} (1)

Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."
—Dack Fayden



Color Identity: B,Black
Printings:
Magic 2014 (Uncommon)

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Battlegate Mimic

Creature Shapeshifter   2 / 1   {1}{R/W} (2)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.



Color Identity: R,W,Red,White
Printings:
Eventide (Common)

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Bite of the Black Rose

Sorcery {3}{B} (4)

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.



Color Identity: B,Black
Printings:
Conspiracy (Uncommon)

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Blood Moon

Enchantment {2}{R} (3)

Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.



Color Identity: R,Red

Broken Ambitions

Instant {X}{U} (1)

Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: U,Blue
Printings:
Lorwyn (Common)

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Buried Ruin

Land (0)

{t}: Add {C}.
{2}, {t}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.



Color Identity:

Cathedral of War

Land (0)

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Add {C}.



Color Identity:
Printings:
Magic Online Promos (Rare)

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Ceta Sanctuary

Enchantment {2}{U} (3)

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.



Color Identity: U,Blue
Printings:
Apocalypse (Uncommon)

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Chrome Mox

Artifact {0} (0)

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{t}: Add one mana of any of the exiled card's colors.



Color Identity:

Chronomantic Escape

Sorcery {4}{W}{W} (6)

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



Color Identity: W,White
Printings:
Future Sight (Uncommon)

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Collected Company

Instant {3}{G} (4)

Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Many can stand where one would fall.



Color Identity: G,Green
Printings:
Dragons of Tarkir (Rare)

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Conqueror's Flail

Artifact Equipment   {2} (2)

Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}



Color Identity:
Printings:
Commander 2016 (Rare)

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Contagion Clasp

Artifact {2} (2)

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
{4}, {t}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)



Color Identity:

Coordinated Barrage

Instant {W} (1)

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.



Color Identity: W,White
Printings:
Morningtide (Common)

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Copper Carapace

Artifact Equipment   {1} (1)

Equipped creature gets +2/+2 and can't block.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Mystery Booster (Common)

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Crawlspace

Artifact {3} (3)

No more than two creatures can attack you each combat.
Lord Rondor arrived for battle with sixty war elephants, ten catapults, and two hundred of his finest archers. Then he saw the battlefield . . .



Color Identity:
Printings:
Commander 2013 (Rare)

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No results found.
Bummer

126 cards found.